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World music on psp v5.1.0.98 homebrew 1.7 walkthrough compilation no the metal zone for the ps new psp hackuser onjoin cheat codes loginThe main problem as I see it with this article is that the author seems to think that writing Java code is easy. "Even for a Java programmer, writing APIs less than four or five lines long can be timesaving." (my emphasis) Nothing could be further from the truth. [.S]ome of the best APIs are the simplest ones: in C, you can get the access to an object's data for free because it is part of its struct/data type (e.g, struct object, struct ptr). In Java, you create a class, edit the code, then run inside a Debugger (e.g., Eclipse) to check that it goes as expected. As for "overly complicated or unreadable", I think that's a foolish short-sighted opinion. There's a reason why Java and C go together, or perhaps you should say "under heaven". Eric Lippert writes a lot about the advantages of OO and tries to get people to see how it can help with concurrency and threading. This is an excellent article. RTFM? Read the manual? I guess not. There are no best practices for any kind of software engineering. *(If you're a fan of that sort of thing, read "Refactoring")* I don't know why new programmers want to think that there is a best way and a worst way of doing something. If anything, ANTLR is just a tool. The tool can be used for good software engineering or for chucking snot at it. Not sure if there's much point in apologising for something that people don't like. I don't know why people confuse the fact that your examples had better be in Java with the fact that every software application has to be written in Java. Note that in earlier versions of Java, the "implement as state machine" idea would have been implemented in another way. As an AAI student, I have to work like hell to catch up and get paid for it. d2c66b5586

